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<Article>
<Journal>
				<PublisherName>Univrsity Of Tehran Press</PublisherName>
				<JournalTitle>Journal of Information Technology Management</JournalTitle>
				<Issn>2980-7972</Issn>
				<Volume>14</Volume>
				<Issue>Special Issue: 5th International Conference of Reliable Information and Communication Technology (IRICT 2020)</Issue>
				<PubDate PubStatus="epublish">
					<Year>2022</Year>
					<Month>02</Month>
					<Day>01</Day>
				</PubDate>
			</Journal>
<ArticleTitle>Designing a Mobile Application for Children: Space Science</ArticleTitle>
<VernacularTitle></VernacularTitle>
			<FirstPage>124</FirstPage>
			<LastPage>140</LastPage>
			<ELocationID EIdType="pii">84889</ELocationID>
			
<ELocationID EIdType="doi">10.22059/jitm.2022.84889</ELocationID>
			
			<Language>EN</Language>
<AuthorList>
<Author>
					<FirstName>Wan Fatimah</FirstName>
					<LastName>Wan Ahmad</LastName>
<Affiliation>Ph.D., Computer &amp; Information Sciences Department, Faculty of Information Technology and Sciences, University Technology PETRONAS, Malaysia.</Affiliation>

</Author>
<Author>
					<FirstName>Ain Fatihah</FirstName>
					<LastName>Ahmad Harnaini</LastName>
<Affiliation>B.IT., Computer &amp; Information Sciences Department, Faculty of Information Technology and Sciences, University Technology PETRONAS, Malaysia.</Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2021</Year>
					<Month>12</Month>
					<Day>12</Day>
				</PubDate>
			</History>
		<Abstract>The incorporation of STEM education into the curriculum has been an aspiring objective for many nations around the world. Most students choose not to pursue STEM-discipline studies because they are losing interest slowly. Moreover, the level of engagement required for STEM education is limited due to inadequate interactive teaching and tools that facilitate effective learning in a classroom setting. The objective of this project is to assess how educational game applications can help incline students’ interest in science, develop an educational game application, and conduct user experience testing. A mobile application on Earth and Space Science has been developed for 10 – 11-year-old school students. The project is based on the Rapid Application Development methodology considering the short development timeframe.  The application was created using the Ionic Framework, Angular 5, C#.NET and SQLExpress. The findings indicated that this experiment motivates students to be more inclined to science.</Abstract>
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			<Object Type="keyword">
			<Param Name="value">STEM education</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Earth and Space Science</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Mobile Application</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">educational game</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jitm.ut.ac.ir/article_84889_8f81c839c2f665ca1dc4508f6832c7c0.pdf</ArchiveCopySource>
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